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DERMEN ERASMUS TRAINING COURSES

# GAMIFICATION: TRADITIONAL AND DIGITAL GAMES IN EDUCATION

Course Content:

The Gamification: Traditional and Digital Games in Education course offers a dynamic and immersive exploration into the world of gamified learning. Participants embark on a captivating journey to understand the principles and methodologies behind incorporating both traditional and digital games into educational settings. This innovative approach aims to empower educators with the tools and knowledge to create engaging and motivating learning experiences for their students.

Throughout the course, participants delve into the psychology of game-based learning, discovering how gamification can drive student motivation and active participation. They explore the myriad benefits of gamification, from increased engagement to improved learning outcomes, through real-world examples and case studies of successful implementations.

The course delves into a diverse range of gamification techniques and strategies, from points, badges, and levels to leaderboards and rewards systems. Participants learn how to design meaningful rewards that encourage students to progress and excel in their educational journey.

Traditional games, such as board games, card games, and physical games, take center stage as educators explore how to adapt these age-old pastimes into powerful educational tools. Additionally, participants discover the potential of digital games and simulations in fostering active learning and immersing students in engaging virtual experiences.

Practical application is a hallmark of this course, as participants engage in hands-on activities to design gamified learning experiences. They learn to align game mechanics with educational objectives, ensuring that the fun and excitement of games amplify learning rather than distract from it. Classroom management and behavior management receive a gamified twist, as educators learn to leverage gamification for positive reinforcement and self-regulation.

As the course progresses, participants explore the use of storytelling and narratives in game design, immersing students in compelling tales that make learning truly meaningful and memorable. They develop gamified learning experiences tailored to various subjects and grade levels, creating a stimulating and enjoyable atmosphere for learners.

Through assessments and data analysis, participants gauge the effectiveness of their gamified learning initiatives, identifying areas of improvement and best practices. Throughout this transformative experience, educators come to appreciate the immense potential of gamification as a catalyst for sparking curiosity, fostering collaboration, and nurturing a love for lifelong learning among their students.

In the end, participants emerge from the Gamification course as empowered and innovative educators, ready to create captivating learning environments that harness the power of games to ignite a passion for knowledge and exploration in their students. The fusion of traditional and digital games in education opens a new frontier of possibilities, where education becomes a thrilling and transformative adventure for learners of all ages.

Objectives:

 

  • To introduce educators to the concept of gamification in education, providing a clear understanding of its principles and applications.
  • To explore the benefits and advantages of incorporating both traditional and digital games in educational settings, including increased student engagement and motivation.
  • To familiarize participants with various gamification techniques and strategies, such as points, badges, leaderboards, and rewards systems.
  • To equip educators with the skills to design meaningful rewards and incentives that encourage student participation and progress.
  • To showcase the potential of traditional games, such as board games and card games, as effective tools for educational purposes and learning objectives.
  • To highlight the value of digital games and simulations in creating immersive and interactive learning experiences for students.
  • To guide educators in integrating storytelling and narratives into game design to enhance student engagement and comprehension.
  • To enable participants to create gamified learning experiences that align with curricular objectives and educational standards.
  • To provide practical opportunities for participants to design and develop gamified learning activities.
  • To emphasize the importance of assessment and feedback within gamified learning environments, promoting continuous improvement.
  • To encourage educators to reflect on the challenges and best practices of implementing gamification in their teaching practices.
  • To empower educators with the knowledge and confidence to leverage gamification for effective classroom management and behavior management.
  • To foster creativity and innovation in designing gamified learning experiences tailored to diverse subjects and grade levels.
  • To equip participants with the skills to evaluate the impact and effectiveness of gamified learning initiatives through assessments and data analysis.
  • To inspire educators to embrace gamification as a powerful tool for sparking curiosity, fostering collaboration, and nurturing a love for lifelong learning among their students.

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